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Set 3D rotation position options
Do any of the following:Choose
a preset position from the Position menu.
For
unconstrained rotation, drag a track cube face. The front of the
object is represented by the track cube’s blue face, the object’s
top and bottom faces are light gray, the sides are medium gray,
and the back face is dark gray.
To
constrain the rotation along a global axis, hold down Shift while
dragging horizontally (global y axis) or vertically (global x axis).
To rotate the object around the global z axis, drag in the
blue band that surrounds the track cube.
To
constrain the rotation around an object axis, drag an edge on the
track cube. The pointer changes to a double-sided arrow , and
the cube edge changes color to identify the axis around which the
object will rotate. Red edges represent the object’s x axis,
green edges represent the object’s y axis, and blue edges
represent the object’s z axis.
Enter
values between –180 and 180 in the horizontal (x) axis , vertical
(y) axis , and
depth (z) axis text
boxes.
To
adjust the perspective, enter a value between 0 and 160 in the Perspective text
box. A smaller angle is similar to a telephoto camera lens; a larger
lens angle is similar to a wide-angle camera lens.
Note: A
lens angle that is higher than 150 may result in objects extending
beyond your point of view and appearing distorted. Also, keep in
mind that there are object x, y, and z axes and global x, y, and
z axes. Object axes remain relative to an object’s position in its
3D space. Global axes remain fixed relative to the computer screen;
the x axis lies horizontally, the y axis lies vertically, and the
z axis lies perpendicular to the computer screen.
 Object axes (in black) move with the object; global axes (in
gray) are fixed.
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