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Surface shading options
- Surface
- Lets you
choose options for the shading surfaces:
- Wireframe
- Outlines
the contours of the object’s geometry and makes each surface transparent.
- No Shading
- Adds no
new surface properties to the object. The 3D object has the same
color as the original 2D object.
- Diffuse Shading
- Makes
the object reflect light in a soft, diffuse pattern.
- Plastic Shading
- Makes
the object reflect light as if it were made of a shiny, high-gloss
material.
Note: Depending
on what option you choose, different lighting options are available.If
the object only uses the 3D Rotate effect, the only Surface choices available
are Diffuse Shading or No Shading.
- Light Intensity
- Controls
the light intensity between 0% and 100%.
- Ambient Light
- Controls
the global lighting, which changes the brightness of all the object’s
surfaces uniformly. Enter a value between 0% and 100%.
- Highlight Intensity
- Controls
how much the object reflects light, with values ranging from 0%
to 100%. Lower values produce a matte surface, and higher values
create a shinier-looking surface.
- Highlight Size
- Controls
the size of the highlight from large (100%) to small (0%).
- Blend Steps
- Controls
how smoothly the shading appears across the object’s surfaces. Enter
a value between 1 and 256. Higher numbers produce smoother shades
and more paths than lower numbers.
- Draw Hidden Faces
- Displays
the object’s hidden backfaces. The backfaces are visible if the
object is transparent, or if the object is expanded and then pulled apart.
Note: If your object has transparency
and you want the hidden backfaces to display through the
transparent front faces, apply the Object > Group command
to the object before you apply the 3D effect.
- Preserve Spot Color (Extrude & Bevel effect, Revolve
effect, and Rotate effect)
- Lets you
preserve spot colors in the object. Spot colors can’t be preserved
if you chose Custom for the Shading Color option.
 Examples of different surface shading choices - A.
- Wireframe
- B.
- No shading
- C.
- Diffuse
shading
- D.
- Plastic shading
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