|
|
Lighting options
- Light

- Defines
where the light is. Drag the light to where you want it on the sphere.
- Move Light Back button

- Moves
the selected light behind the object.
- Move Light Front button

- Moves
the selected light in front of the object.
- New Light button

- Adds a
light. By default, new lights appear in the front center of the
sphere.
- Delete Light button
- Deletes
the selected light.
Note: By
default, 3D Effects assigns one light to an object. You can add
and delete lights, but the object must always have at least one
light.
- Light Intensity
- Changes
the selected light’s intensity between 0% and 100%.
- Shading Color
- Controls
the object’s shading color, depending on the command you choose:
- None
- Adds no
color to the shading.
- Custom
- Lets you
choose a custom color. If you choose this option, click the Shade
Color box to select a color in the Color Picker. Spot colors are
changed to process colors.
- Black Overprint
- Avoids
process colors if you’re using a spot color workflow. The object
is shaded by overprinting shades of black on top of the object’s
fill color. To view the shading, choose View > Overprint
Preview.
- Preserve Spot Color
- Lets you
preserve spot colors in the object. Spot colors can’t be preserved
if you chose Custom for the Shading Color option.
 Lighting Sphere - A.
- Selected light in front
- B.
- Move selected
light to back or front button
- C.
- New light
button
- D.
- Delete light button
|