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Map artwork to a 3D object
Every
3D object is composed of multiple surfaces. For example, an extruded square
becomes a cube that is made of six surfaces: the front and back
faces, and the four side faces. You can map 2D artwork to each surface
on a 3D object. For example, you might want to map a label or text
onto a bottle-shaped object or simply add different textures to
each side of an object.
 3D object with artwork mapped to each side - A.
- Symbol artwork
- B.
- Symbol
artwork
- C.
- A and B mapped to 3D
object
You can only map 2D artwork
that’s stored in the Symbols panel to a 3D object. Symbols can be
any Illustrator art object, including paths, compound paths, text, raster
images, mesh objects, and groups of objects.
When mapping 3D objects,
consider the following:
Because
the Map Art feature uses symbols for mapping, you can edit a symbol instance
and then automatically update all surfaces that are mapped with
it.
You can
interact with the symbol in the Map Art dialog box with normal bounding
box controls to move, scale, or rotate the object.
The 3D
effect remembers each mapped surface on an object as a number. If you
edit the 3D object or apply the same effect to a new object, there
may be fewer or more sides than the original. If there are fewer
surfaces than the number of surfaces defined for the original mapping,
the extra artwork will be ignored.
Because
a symbol’s position is relative to the center of an object surface,
if the geometry of the surface changes, then the symbol will be
remapped relative to the new center of the object.
You can
map artwork to objects that use the Extrude & Bevel or Revolve
effect, but you can’t map artwork to objects that only use the Rotate
effect.
- Select the 3D object.
- In
the Appearance panel, double-click the Extrude & Bevel or Revolve
effect.
- Click
Map Art.
- Choose
the artwork to map to the selected surface from the Symbol pop‑up menu.
- To
select which object surface you want to map, click the first
, previous , next , and
last Surface
arrow buttons, or enter a surface number in the text box. A light
gray color marks surfaces that are currently visible. A dark gray
color marks surfaces that are hidden by the object’s current position.
When a surface is selected in the dialog box, the selected surface
is outlined in red in the document window.
- Do
any of the following:
To
move the symbol, position the pointer inside the bounding box and
drag; to scale, drag a side or corner handle; to rotate, drag outside
and near a bounding box handle.
To
make the mapped artwork fit to the boundaries of the selected surface, click
Scale To Fit.
To
remove artwork from a single surface, select the surface using the
Surface options, and then either choose None from the Symbol menu
or click Clear.
To
remove all maps from all of the 3D object’s surfaces, click Clear
All.
To
shade and apply the object’s lighting to the mapped artwork, select
Shade Artwork.
To
show only the artwork map, not the geometry of a 3D object, select Invisible
Geometry. This is useful when you want to use the 3D mapping feature
as a three-dimensional warping tool. For example, you could use
this option to map text to the side of an extruded wavy line, so
that the text appears warped as if on a flag.
To
preview the effect, select Preview.
- Click OK
in the Map Artwork dialog box.
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