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Flash export options
When you export
artwork to SWF format, you can set the following Basic and Advanced
options. You can export multiple artboards to SWF format. For a
video on exporting SWF files from Illustrator, see www.adobe.com/go/vid0214.
(For a video on importing Illustrator files into Flash, see www.adobe.com/go/vid0197, and
for a video on using Flash and Illustrator together, see www.adobe.com/go/lrvid4099_xp.)
At any time, you can click
Web Preview to preview the file in the default web browser (Flash
Player browser plug‑in should be installed for the browser), or click
Device Central to preview the file in Flash Player on a particular
mobile phone or device. Note: If
your goal is to bring Illustrator artwork into a Flash document,
you can simply paste it in. All paths, strokes, gradients, text
(specify Flash Text), masks, effects (such as drop shadow on text),
and symbols are maintained. In addition, you can specify how layers
are imported when pasting: as Flash layers, frames, or graphic symbols.
For a video on importing and copying and pasting between web applications,
see www.adobe.com/go/vid0193.
Before you click Save in
the Export dialog box, specify how to export multiple artboards.
If you want to export artboards as separate SWF files, select Use Artboards
in the Export dialog box. To export only a range of artboards, specify the
range. Then click Save and specify the following options:
- Preset
- Specifies
the preset option settings file to use for exporting. If you change
the default settings, this option changes to Custom. You can save
a custom option settings as a new preset for reuse with other files.
To save option settings as a preset, click Save Preset.
- Export As
- Specifies
how to convert Illustrator layers:
- AI File To
SWF File
- Exports
the artwork to a single frame. Select this option to preserve layer
clipping masks.
- AI Layers To SWF Frames
- Exports
the artwork on each layer to a separate SWF frame, creating an animated
SWF.
- AI Layers To SWF Files
- Exports
the artwork on each layer to a separate SWF file. The result is
multiple SWF files, each containing a single frame with the artwork from
a single Illustrator layer.
- AI Layers To SWF Symbols
- Converts
the artwork on each layer to a symbol and exports it to a single
SWF file. AI layers are exported as SWF Movie Clip symbols. The
symbols are named using their corresponding layer names. For a video
on using symbols effectively between Illustrator and Flash, see www.adobe.com/go/vid0198.
- AI Artboards To SWF Files
- Exports
each of the selected artboards to a separate SWF file. This is the
only option available when you choose to preserve multiple artboards
in the Save As dialog box. If you save a preset with this option
selected, you can use that saved preset only on files with multiple
artboards.
- Version
- Specifies
the version of Flash Player for browsing imported files. The Compress
File option isn’t available in Flash version 5 and earlier. Dynamic
Text and Input Text aren’t available in version 3 and earlier.
- Clip To Artboard Size
- Exports
the Illustrator artwork within the selected artboard’s borders)
to the SWF file. Any artwork outside the borders will be clipped
off. This option is checked and disabled when exporting multiple artboards.
- Preserve Appearance
- Select
Preserve Appearance to flatten artwork to a single layer before
export. Selecting this option limits the editability of the file.
- Compress File
- Compresses
the SWF data, resulting in a smaller file size. Note that Flash
players prior to Flash Player 6 can’t open or display compressed
files. Don’t use this option if you’re not sure what version of
the Flash player the file will be viewed on.
- Export Symbols In The Panel
- Exports
all the symbols in the Symbols panel. If a symbol doesn’t have an
active instance in the artwork, the symbol isn’t included in the
exported frames; however, it is available for use in the Flash Symbol
Library within the Flash Authoring environment.
- Export Text As Outlines
- Converts
type to vector paths. Use this option to preserve the visual appearance
of type in all Flash players. If you prefer to have maximum text
editing ability, deselect this option. (For a video on using text effectively
between Flash and Illustrator, see www.adobe.com/go/vid0199.
- Ignore Kerning Information For Text
- Exports
text without the kerning values.
- Include Metadata
- Exports
the metadata associated with the file. Exported XMP information
is minimized to keep file size small. For example, thumbnails aren’t included.
- Protect From Import
- Prohibits
users from modifying the exported SWF file.
- Password
- Type a
password to protect the file from being opened by unauthorized users
or in applications other than Adobe Flash.
- Curve Quality
- Determines
the accuracy of the Bezier curves. A lower value decreases the exported
file size with a slight loss of curve quality. A higher value increases
the accuracy of the Bezier curve reproduction, but results in a
larger file size.
- Background Color
- Specifies
a background color for the exported SWF file.
- Local Playback Security
- Specifies
whether you want the file to access only local files or network
files during playback.
To specify Advanced options,
click Advanced and specify any of the following:
- Image Format
- Determines
how the artwork is compressed. Lossless compression maintains the
highest image quality but creates a large SWF file. Lossy (JPEG)
compression creates a smaller SWF file but adds artifacts to the image.
Select Lossless if you intend to continue to work on the file (or
files) in Flash; select Lossy if you’re exporting the final SWF
file.
- JPEG Quality
- Specifies
the amount of detail in the exported image. The higher the quality,
the larger the file size. (This option is available only if you
choose Lossy compression.)
- Method
- Specifies
the type of JPEG compression that is used. Baseline (Standard) applies
the standard type of compression, while Baseline Optimized applies additional
optimization. (These options are available only if you choose Lossy compression.)
- Resolution
- Adjusts
the screen resolution for bitmap images. Resolution for exported
SWF files can be 72 to 600 pixels per inch (ppi). Higher resolution
values result in better image quality but larger file sizes.
- Frame Rate
- Specifies
the rate at which the animation will be played in Flash Player.
(This option is available only for AI Layers To SWF Frames.)
- Looping
- Causes
the animation to loop continuously, rather than play once and then
stop, when played in Flash Player. (This option is available only
for AI Layers To SWF Frames.)
- Animate Blends
- Specifies
whether or not to animate blended objects. Selecting this option
produces the same results as manually releasing blended objects
to layers before you export. Blends are always animated from start
to end irrespective of the layer order.
If you select Animate Blends,
select a method for exporting the blend:
- In Sequence
- Exports
each object in the blend to a separate frame in the animation.
- In Build
- Builds
up a cumulative sequence of objects in the animation frames. For
example, the bottommost object in the blend appears in each of the
frames, and the topmost object in the blend appears only in the
last frame.
- Layer Order
- Determines
the timeline of the animation. Select Bottom Up to export layers
starting with the bottommost layer in the Layers panel. Select Top Down
to export layers starting with the topmost layer in the Layers panel.
(This option is available only for AI Layers To SWF Frames.)
- Export Static Layers
- Specifies
one or more layers or sublayers to be used as static content in
all the exported SWF Frames. Content from the selected layers or
sublayers will be present as background art in every exported SWF
frame. (This option is only available for AI Layers To SWF Frames.)
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