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About blending modes
Blending
modes let you vary the ways that the colors of objects blend with
the colors of underlying objects. When you apply a blending mode
to an object, the effect of the blending mode is seen on any objects
that lie beneath the object’s layer or group.
It’s helpful
to think in terms of the following color terminology when visualizing a
blending mode’s effect:
The blend
color is the original color of the selected object, group,
or layer.
The base
color is the underlying color in the artwork.
The resulting
color is the color resulting from the blend.
 Topmost object with Normal blending (left) compared to Hard
Light blending mode (right) - A.
- Base colors in underlying objects at 100% opacity
- B.
- Blend
color in topmost object
- C.
- Resulting
colors after applying the Hard Light blending mode to the topmost
object
For a video on working with
blending modes, see www.adobe.com/go/vid0055.
Illustrator provides the
following blending modes:
- Normal
- Paints
the selection with the blend color, without interaction with the
base color. This is the default mode.
- Darken
- Selects
the base or blend color—whichever is darker—as the resulting color.
Areas lighter than the blend color are replaced. Areas darker than
the blend color do not change.
- Multiply
- Multiplies
the base color by the blend color. The resulting color is always
a darker color. Multiplying any color with black produces black.
Multiplying any color with white leaves the color unchanged. The
effect is similar to drawing on the page with multiple magic markers.
- Color Burn
- Darkens
the base color to reflect the blend color. Blending with white produces
no change.
- Lighten
- Selects
the base or blend color—whichever is lighter—as the resulting color.
Areas darker than the blend color are replaced. Areas lighter than
the blend color do not change.
- Screen
- Multiplies
the inverse of the blend and base colors. The resulting color is
always a lighter color. Screening with black leaves the color unchanged. Screening
with white produces white. The effect is similar to projecting multiple
slide images on top of each other.
- Color Dodge
- Brightens
the base color to reflect the blend color. Blending with black produces
no change.
- Overlay
- Multiplies
or screens the colors, depending on the base color. Patterns or
colors overlay the existing artwork, preserving the highlights and shadows
of the base color while mixing in the blend color to reflect the lightness
or darkness of the original color.
- Soft Light
- Darkens
or lightens the colors, depending on the blend color. The effect
is similar to shining a diffused spotlight on the artwork.
If the blend color (light
source) is lighter than 50% gray, the artwork is lightened,
as if it were dodged. If the blend color is darker than 50% gray,
the artwork is darkened, as if it were burned in. Painting with
pure black or white produces a distinctly darker or lighter area
but does not result in pure black or white.
- Hard Light
- Multiplies
or screens the colors, depending on the blend color. The effect
is similar to shining a harsh spotlight on the artwork.
If the blend color (light
source) is lighter than 50% gray, the artwork is lightened,
as if it were screened. This is useful for adding highlights to
artwork. If the blend color is darker than 50% gray, the artwork
is darkened, as if it were multiplied. This is useful for adding
shadows to artwork. Painting with pure black or white results in
pure black or white.
- Difference
- Subtracts
either the blend color from the base color or the base color from
the blend color, depending on which has the greater brightness value.
Blending with white inverts the base-color values. Blending with
black produces no change.
- Exclusion
- Creates
an effect similar to but lower in contrast than the Difference mode.
Blending with white inverts the base-color components. Blending
with black produces no change.
- Hue
- Creates
a resulting color with the luminance and saturation of the base color
and the hue of the blend color.
- Saturation
- Creates
a resulting color with the luminance and hue of the base color and
the saturation of the blend color. Painting with this mode in an
area with no saturation (gray) causes no change.
- Color
- Creates
a resulting color with the luminance of the base color and the hue
and saturation of the blend color. This preserves the gray levels
in the artwork and is useful for coloring monochrome artwork and
for tinting color artwork.
- Luminosity
- Creates
a resulting color with the hue and saturation of the base color
and the luminance of the blend color. This mode creates an inverse
effect from that of the Color mode.
Note: The Difference, Exclusion,
Hue, Saturation, Color, and Luminosity modes do not blend spot colors—and
with most blending modes, a black designated as 100% K knocks out
the color on the underlying layer. Instead of 100% black, specify a
rich black using CMYK values.
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