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Tag text for export to Flash
You
can export text from Illustrator to Adobe Flash in a variety of
ways. You can export text as a static, dynamic, or input text. Dynamic
text also allows you to specify a URL for the site that will open
when a user clicks the text. For more information about dynamic
and input text, see Flash Help.
Flash
text can contain point text, area text, or text on a path; all text
is converted to area text in SWF format. Bounding boxes remain the
same and any transformations applied to them are preserved in SWF
format. Threaded text objects are exported individually —if you
want to tag and export all objects in a thread, make sure that you
select and tag each one. Overflow text is imported into Flash Player
intact.
Once
you tag text, you can import it into Flash by either exporting the
text from Illustrator or copying and pasting the text.
For a video on using text
effectively between Illustrator and Flash, see www.adobe.com/go/vid0199.
Note: Tagging or untagging text
does not change the original text in Illustrator. You can change
the tag at anytime without altering the original.
- Select
a text object and click Flash Text in the Control panel.
- In
the Flash Text panel, select one of the following from the Type
menu:
- Static Text
- Exports
text to Flash Player as a regular text object that cannot be changed
dynamically or programatically in Flash. The content and appearance
of static text are determined when you author the text.
- Dynamic
Text
- Exports
the text as Dynamic text, which can update programatically at run
time through Action script commands and tags. You can use dynamic text
for sports scores, stock quotes, news headlines, and similar purposes
in which you want the text to update dynamically.
- Input
Text
- Exports
the text as Input text, which is the same as Dynamic text, but also
allows users to edit the text in Flash Player. You use input text
for forms, surveys, or other similar purposes in which you want
users to input or edit text.
- (Optional)
Enter an instance name for the text object. If you do not enter
an instance name, the default name of the text object in the Layers
panel is used in Flash to manipulate the text object.
- Specify
a Rendering Type. The Use Device Fonts option converts glyphs to device
fonts (anti-aliasing is not available for device fonts).
Note: Font
names are normally used verbatim and passed directly to the playback platform’s
font system to locate the font. However, there are several special
indirect font names that are mapped to different font names depending
on the playback platform. These indirect mappings are hard-coded
into each platform-specific port of Flash Player, and the fonts
for each platform are chosen from among system default fonts or
other fonts that are likely to be available. As a secondary consideration,
the indirect mappings are specified to maximize the similarity of
indirect fonts across platforms.
- Animation
- Optimizes
text for output to animation.
- Readability
- Optimizes
text for readability.
- Custom
- Lets
you specify custom values for Thickness and Sharpness of text.
- Use
Device Fonts
- Converts
glyphs to device fonts. Anti-aliasing is not available for device
fonts.
- _sans,
_serif, and _typewriter
- Map
western indirect fonts across platforms to ensure a similar appearance.
- Gothic,
Tohaba (Gothic Mono), and Mincho
- Map
Japanese indirect fonts across platforms to ensure a similar appearance.
Note: For
more information on indirect fonts, see the Flash specification
document, which you can find on Adobe.com.
- (Optional)
Select any of the following:
- Selectable

- Makes
the exported text selectable in Flash.
- Show
Border Around Text

- Makes
the text borders visible in Flash.
- Edit
Character Options

- Opens
the Character Embedding dialog box so that you can embed specific
characters in the text object. You can choose the characters you
want to embed from the provided list, type the characters in the Include
These Characters text box, click Auto Fill to automatically select characters
that need to be embedded, or do any combination of these.
- (Optional)
If you tagged the text as Dynamic text, you can specify the URL
of the page you want to open when the text is clicked, and then
choose a target window to specify where you want to load the page:
- _self
- Specifies
the current frame in the current window.
- _blank
- Specifies
a new window.
- _parent
- Specifies
the parent of the current frame.
- _top
- Specifies
the top-level frame in the current window.
- If
you tagged the text as Input Text, specify the Maximum Characters
that can be typed into the text object.
 Once
you tag text as Flash text, you can select all such text at once
by choosing Select > Object > Flash Dynamic
Text or Flash Input Text.
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