| Adobe Fireworks CS4 |
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Fireworks CS4 Resources |
StatesContents [Hide]You build animations by creating states, whose contents appear in the States panel. There, you can name the states, reorganize them, manually set the timing of the animation, and move objects from one state to another. Each state also has associated properties. By setting the state delay or hiding a state, you can see how your animation looks as you edit it. You can use layers in animations to organize objects that are part of the scenery or backdrop for the animation. To make objects appear throughout an animation, place them on a layer and then use the Layers panel to share the layer across states. Objects in a layer shared across states are visible in every state. For more information, see Share layers. Set state durationThe state delay specifies how long the current state is displayed, in hundredths of a second. For example, specify 50 to display the state for half a second or 300 to display it for 3 seconds.
Hide states during playbackHidden states are not displayed during playback and are not exported.
Change state namesAs you set up an animation, Fireworks creates the necessary states and displays them in the States panel as State 1, State 2, and so on. When you move a state in the panel, Fireworks renames each one to reflect the new order. Give your states meaningful names to keep track of them. Moving a renamed state has no effect on the name.
Add states to a sequence
Copy a state
Copy a selected state and place it in a sequenceDuplicating a state is useful when you want objects to reappear in another part of the animation.
Reverse the order of statesYou can reverse the order all states or a selected range.
Delete the selected state Do one of the following:
Move selected objects in the States panelYou can use the States panel to move objects to a different state. Objects that appear in only a single state vanish as the animation plays; you can make them disappear and reappear at different points. In the States panel, a small circle to the right of the state delay time indicates the status of objects on that state.
To copy selected objects to other states, Ctrl+Alt-drag
them (Windows) or Command+Option-drag them (Mac OS).View objects in a state
![]() All objects in the selected state are listed in the Layers panel and displayed on the canvas. About onion skinningOnion skinning is a technique for viewing the contents of states before and after the selected state. You can smoothly animate objects without flipping back and forth through them. When you turn on onion skinning, objects in the preceding and subsequent states are dimmed so that you can distinguish them from objects in the current state. By default, Multi‑State Editing is enabled so that you can select and edit dimmed objects in other states without leaving the current state. Use the Select Behind tool to select objects in states in sequential order. You can adjust the number of states visible before and after the current one by clicking the Onion Skinning button and selecting a display option. The Custom option allows you to specify the number of states and to control opacity. Use the Multi‑State Editing option to select and edit all visible objects. Deselect to edit in the current page only. |