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Tweening



In Fireworks, tweening is a manual process that blends two or more instances of the same symbol, creating interim instances with interpolated attributes. Use tweening to create sophisticated movement of an object across the canvas and for objects whose Live Filters change in each state of the animation. For example, you can tween an object so that it seems to move along a linear path.

Note: In most cases, using animation symbols is preferable to tweening. For more information, see About animation symbols.

Tween instances

  1. Select two or more instances of the same graphic symbol on the canvas. Do not select instances of different symbols.

  2. Select Modify > Symbol > Tween Instances.

  3. Enter the number of tween steps you want to insert between the original pair in the Tween Instances dialog box.

  4. To distribute the tweened objects to separate states, select Distribute To States and click OK.

    You can do this later by selecting all instances and clicking the Distribute To States button  in the States panel.