| After Effects CS4 |
|
|
Memory & Multiprocessing preferencesSet memory and multiprocessing preferences by choosing Edit > Preferences > Memory & Multiprocessing (Windows) or After Effects > Preferences > Memory & Multiprocessing (Mac OS). As you modify settings in the Memory & Multiprocessing dialog box, After Effects dynamically updates helpful text in the dialog box that reports how it will allocate and use memory and CPUs. The RAM To Leave For Other Applications and Prevent DLL Address Space Fragmentation (Windows only) preferences are relevant whether or not Render Multiple Frames Simultaneously is selected. The settings in the Multiprocessing category are relevant only if Render Multiple Frames Simultaneously is selected.
Render multiple frames simultaneouslyAfter Effects can start additional processes of the After Effects application to run in the background to assist the main foreground application with the rendering of frames for RAM previews or final output. These background processes have the name AfterFX.exe (Windows) or aeselflink (Mac OS). In this form of multiprocessing, each background process renders its own frame and runs on a separate processor core (CPU). The number of processes used to render multiple frames simultaneously is never more than the number of processors. The number of background processes that can run on your computer also depends on the total amount of installed system RAM and the amount of RAM that is assigned to the After Effects application. The amount of RAM required for each background process varies depending on your system configuration; at least 1 GB per process is recommended. Optimum performance is achieved with computer systems with at least 2 GB of installed RAM per processor core.
If background processes are used for rendering, then the main foreground application is not also used for rendering. Therefore, creating background processes only adds to the total number of processes used for rendering if enough resources are available for at least two background processes to run. Note: You cannot use the Render
Multiple Frames Simultaneously multiprocessing feature while also
using OpenGL to render RAM previews or render for final output.
The background processes start when you close the Preferences dialog box after selecting the Render Multiple Frames Simultaneously option. The background processes continue running until the option is deselected. Important: You may experience a small delay when the
background processes start for the first time. A message in the
Info panel indicates when the background processes are initializing.
Deselecting Render Multiple Frame Simultaneously stops the background
processes; reselecting the option causes the same delay when you close
the dialog box.
Because antivirus software operates by monitoring every read and write operation, such software can decrease rendering speed, especially with the Render Multiple Frames Simultaneously preference selected. If the rendering of a single frame requires more RAM than is available to the individual background processes, then After Effects does not render multiple frames simultaneously and instead uses only the main foreground process to render all frames for that composition. If After Effects can’t use background processes to render multiple frames simultaneously, a message appears in the Info panel. Note: After Effects can also use multiple processes to
accelerate rendering of a single frame. This form of multiprocessing
can take advantage of hyper-threading.
|