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Supported import formats
Some filename extensions—such as MOV, AVI, MXF, FLV,
and F4V—denote container file formats rather than denoting
a specific audio, video, or image data format. Container files can
contain data encoded using various compression and encoding schemes.
After Effects can import these container files, but the ability to
import the data that they contain is dependent on which codecs (specifically, decoders)
are installed.
By installing additional codecs, you can extend the ability of
After Effects to import additional file types. Many codecs must
be installed into the operating system (Windows or Mac OS) and work
as a component inside the QuickTime or Video for Windows formats.
Contact the manufacturer of your hardware or software for more information
about codecs that work with the files that your specific devices
or applications create.
The Automatic Duck Pro Import AE tool extends your ability to
import assets in various formats, including formats used by popular
non-linear editing systems. For more information, see the Automatic
Duck website: www.adobe.com/go/learn_ae_automaticduckpiae.
Audio formatsAdobe Sound Document
(ASND; multi-track files imported as merged single track)
Advanced
Audio Coding (AAC, M4A)
Audio Interchange File Format (AIF, AIFF)
MP3 (MP3, MPEG, MPG, MPA, MPE)
Video for Windows (AVI, WAV; requires QuickTime on Mac OS)
Waveform (WAV)
Still-image formatsAdobe Illustrator
(AI, AI4, AI5, EPS, PS; continuously rasterized)
Adobe PDF (PDF; first page only; continuously rasterized)
Adobe Photoshop (PSD)
Bitmap (BMP, RLE, DIB)
Camera raw (TIF, CRW, NEF, RAF, ORF, MRW, DCR, MOS, RAW,
PEF, SRF, DNG, X3F, CR2, ERF)
Cineon (CIN, DPX; converts to project color bit depth: 8,
16, or 32 bpc)
Discreet RLA/RPF (RLA, RPF; 16 bpc, imports camera data)
EPS
GIF
JPEG (JPG, JPE)
Maya camera data (MA)
Maya IFF (IFF, TDI; 16 bpc)
OpenEXR (EXR; 32 bpc)
Note: Plug-ins from fnord software
are included with After Effects to provide access to multiple layers
and channels of OpenEXR files. Documentation for fnord ProEXR plug-ins
is available in a PDF document on the fnord website: www.adobe.com/go/learn_ae_fnordproexr.
PCX
PICT (PCT)
Pixar (PXR)
Portable Network Graphics (PNG; 16 bpc)
Radiance (HDR, RGBE, XYZE; 32 bpc)
SGI (SGI, BW, RGB; 16 bpc)
Softimage (PIC)
Targa (TGA, VDA, ICB, VST)
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Video and animation formatsAnimated
GIF (GIF)
DV (in MOV or AVI container, or as containerless DV stream)
Electric Image (IMG, EI)
Filmstrip (FLM)
FLV, F4V Note: In general, FLV files contain video and audio
data encoded using the On2 VP6 or Sorenson Spark video codec with
the MP3 audio codec, whereas F4V files contain video encoded using
the H.264 codec and audio data encoded using the AAC codec.
Media
eXchange Format (MXF)
Note: MXF is a container format. After
Effects can only import some kinds of data contained within MXF
files. After Effects can import the Op-Atom variety used by Panasonic
DV, DVCPRO, DVCPRO50, and DVCPRO HD video cameras to record to Panasonic
P2 media. After Effects can also import XDCAM HD files in MXF format.
MPEG-1, MPEG-2, and MPEG-4 formats (MPEG, MPE, MPG, M2V,
MPA, MP2, M2A, MPV, M2P, M2T, AC3, MP4, M4V, M4A)
Note: Some
MPEG data formats are stored in container formats with filename extensions
that are not recognized by After Effects; examples include .vob
and .mod. In some cases, you can import these files into After Effects
after changing the filename extension to one of the recognized filename
extensions. Because of variations in implementation in these container
formats, compatibility is not guaranteed.
Open Media Framework (OMF; raw media [or essence] only; Windows
only)
PSD file with video layer (requires QuickTime)
QuickTime (MOV; 16 bpc, requires QuickTime)
SWF (continuously rasterized)
Note: SWF files are imported
with an alpha channel. Interactive content and scripted animation
are not retained. Animation defined by keyframes is retained.
Video for Windows (AVI, WAV; requires QuickTime on Mac OS)
Windows Media File (WMV, WMA, ASF; Windows only)
XDCAM HD and XDCAM EX
Note: After Effects can import Sony
XDCAM HD assets if they were recorded to MXF files. After Effects
cannot import XDCAM HD assets in IMX format. After Effects can import
Sony XDCAM EX assets stored as essence files with the .mp4 filename extension
in a BPAV directory.
Project formatsAdvanced Authoring
Format (AAF; Windows only)
Adobe Premiere 6.0 and 6.5 (PPJ)
Adobe Premiere Pro 1.0, 1.5, 2.0, CS3, CS4 (PRPROJ; 1.0,
1.5, and 2.0 Windows only)
Adobe After Effects 5.0 and later binary projects (AEP, AET)
Adobe After Effects CS4 XML projects (AEPX)
XML Forms Data Format (XFDF; for importing of Clip Notes
comments)
For information on importing Apple Motion
projects into After Effects, see the Apple website: www.adobe.com/go/learn_ae_importmotionprojects.
Dale
Bradshaw provides a script on the Creative Workflow Hacks website
for importing Final Cut Pro projects into After Effects: www.adobe.com/go/learn_ae_daleimportfcp.
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