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Create a light and change light settings
A light layer can affect
the colors of the 3D layers that it shines on, depending on the
light’s settings and the Material Options properties of the 3D layers.
Each light, by default, points to its point of interest.
Lights
can be used to illuminate 3D layers and to cast shadows. You can
use lights to match lighting conditions of the scene into which
you are compositing or to create more interesting visual results.
For example, you can use light layers to create the appearance of
light streaming through a video layer as if it were made of stained
glass.
You can animate all of a settings for a light, except
for the light type and the Casts Shadows property.
You can specify which 3D layers a light affects
by designating the light as an adjustment layer: place the light
in the Timeline panel above the layers on which you want it to shine.
Layers that are above a light adjustment layer in the layer stacking
order in the Timeline panel do not receive the light, regardless
of the positions of the layers in the Composition panel.
View full size graphic Light types: Spot (upper-left); Point (upper-right); Parallel
(lower-left); Ambient (lower-right) - A.
- Point of interest
- B.
- Light
icon
Create a light Choose Layer > New >
Light, or press Ctrl+Alt+Shift+L (Windows) or Command+Option+Shift+L
(Mac OS). Note: By default, new layers begin at the beginning of the
composition duration. You can instead choose to have new layers
begin at the current time by deselecting the Create Layers At Composition
Start Time preference (Edit > Preferences >
General (Windows) or After Effects > Preferences >
General (Mac OS)).
Change light settings Double-click a light layer in the Timeline
panel or select the layer and choose Layer > Light Settings.
Light settings- Light Type
- Parallel emits
directional, unconstrained light from an infinitely distant source,
approximating the light from a source like the Sun. Spot emits light
from a source that is constrained by a cone, like a flashlight or
a spotlight used in stage productions. Point emits unconstrained
omnidirectional light, like the rays from a bare light bulb. Ambient
creates light that has no source but rather contributes to the overall
brightness of a scene and casts no shadows.
Note: Because the position
in space of an Ambient light does not affect its influence on other
layers, an Ambient light does not have an icon in the Composition
panel.
- Intensity
- The brightness of the light. Negative values create nonlight.
Nonlight subtracts color from a layer. For example, if a layer is
already lit, creating a directional light with negative values also
pointing at that layer darkens an area on the layer.
- Cone Angle
- The angle of the cone surrounding the source of a light,
which determines the width of the beam at a distance. This control
is active only if Spot is selected for Light Type. The cone angle
of a Spot light is indicated by the shape of the light icon in the
Composition panel.
- Cone Feather
- The edge softness of a spotlight. This control is active
only if Spot is selected for Light Type.
- Color
- The color of the light.
- Casts Shadows
- Specifies whether the light source causes a layer to cast
a shadow. The Accepts Shadows material option must be On for a layer
to receive a shadow; this setting is the default. The Casts Shadows
material option must be On for a layer to cast shadows; this setting
is not the default.
 Press Alt+Shift+C (Windows)
or Option+Shift+C (Mac OS) to toggle Casts Shadows for
selected layers. Press AA to show Material Options properties in
the Timeline panel. - Shadow Darkness
- Sets the darkness of the shadow. This control is active only
if Casts Shadows is selected.
- Shadow Diffusion
- Sets the softness of a shadow based on its apparent distance from
the shadowing layer. Larger values create softer shadows. This control
is active only if Casts Shadows is selected.
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