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About time-remapping

You can expand, compress, play backward, or freeze a portion of the duration of a layer using a process known as time-remapping. For example, if you are using footage of a person walking, you can play footage of the person moving forward, and then play a few frames backward to make the person retreat, and then play forward again to have the person resume walking. (See Time-remap a layer.)

Frames from non-time-remapped footage are displayed at a constant speed in one direction.

Time-remapping distorts time for a range of frames within a layer.

When you apply time-remapping to a layer containing audio and video, the audio and video remain synchronized. You can remap audio files to gradually decrease or increase the pitch, play audio backward, or create a warbled or scratchy sound. Still-image layers cannot be time-remapped.

Aharon Rabinowitz provides a tutorial on the Creative COW website that shows how to use time-remapping to do lip-synching: www.adobe.com/go/learn_ae_aharonlipsynch. This same basic concept can be used for many kinds of character animation.

You can remap time in either the Layer panel or the Graph Editor. Remapping video in one panel displays the results in both. Each provides a different view of the layer duration:

  • The Layer panel provides a visual reference of the frames you change, as well as the frame number. The panel displays the current-time indicator and a remap-time marker, which you move to select the frame you want to play at the current time.

    View full size graphic
    Layer panel for time remapping 

    A.
    Current-time indicator

    B.
    Time-remap value

    C.
    Remap-time marker

    D.
    Navigator bar

  • The Graph Editor provides a view of the changes you specify over time by marking your changes with keyframes and a graph like the one displayed for other layer properties.

    Time-remapping graph 

    A.
    No change

    B.
    Fast motion

    C.
    Freeze frame

    D.
    Backward motion

When remapping time in the Graph Editor, use the values represented in the Time Remap graph to determine and control which frame of the movie plays at which point in time. Each Time Remap keyframe has a time value associated with it that corresponds to a specific frame in the layer; this value is represented vertically on the Time Remap value graph. When you enable time remapping for a layer, After Effects adds a Time Remap keyframe at the start and end points of the layer. These initial Time Remap keyframes have vertical time values equal to their horizontal position on the timeline.

By setting additional Time Remap keyframes, you can create complex motion results. Each time you add a Time Remap keyframe, you create another point at which you can change the speed or direction of playback. As you move the keyframe up or down in the value graph, you adjust which frame of the video is set to play at the current time. After Effects then interpolates intermediate frames and plays the footage forward or backward from that point to the next Time Remap keyframe. In the value graph, reading from left to right, an upward angle indicates forward playback, while a downward angle indicates reverse playback. The amount of the upward or downward angle corresponds to the speed of playback.

Similarly, the value that appears next to the Time Remap property name indicates which frame plays at the current time. As you drag a value graph marker up or down, this value changes accordingly and a Time Remap keyframe is set, if necessary. You can click this value and type a new one, or drag the value to adjust it.

The original duration of the source footage may no longer be valid when remapping time, because parts of the layer no longer play at the original rate. If necessary, set a new duration for the layer before you remap time.

As with other layer properties, you can view the values of the Time Remap graph as either a value graph or a speed graph.

If you remap time and the resulting frame rate is very different from the original, the quality of motion within the layer may suffer. Apply frame blending to improve time remapping for slow motion or fast motion.
Note: Use the information shown in the Info panel to guide you as you work with time-remapping. The ratio given in the units of seconds/sec indicates the current speed of playback—the number of seconds of the original layer being played for each second after time-remapping.